Om Kristine Øygardslia

Jeg er utdannet spilldesigner med vekt på spill for utdanning og å gjøre verden til et bedre sted (serious games), og har forsket på spill for gode formål ved NTNU og Nord Universitet. Jeg har en doktorgrad i spillbasert læring, og har blant annet jobbet med prosjekter om dataspill for integrering og inkludering, digitale fortellinger, og VR for arbeidslivstrening ved NTNU, og har jobbet som førsteamanuensis i multimedieteknologi ved Nord Universitet.

Utvalgte publikasjoner:

Øygardslia, K.; Ringrose, P. (2023) Odyssey to the model Norwegian state: De/constructing migration journeys step by step from students’ digital stories. Nordic Journal of Migration Research.

Øygardslia, K.; Ask, K. (2022). Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers. Proceedings of the European Conference on Game-Based Learning.

Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla Grut, Gunnar; Røkenes, Fredrik. (2021). Migration narratives in educational digital storytelling: which stories can be told? Learning, Media and Technology, DOI: 10.1080/17439884.2021.1954949

Øygardslia, Kristine; Weitze, Charlotte Lærke; Shin, Juhyung. (2020) The Educational Potential of Visual Novel Games: Principles for Design. Replaying Japan. vol 2

Branlat, Jennifer; Øygardslia, Kristine. (2019) Promoting gender equality from within: Women in STEM at the Norwegian University of Science and Technology (NTNU). Gender and Culture in Asia. vol. 3.

Øygardslia, Kristine. (2018) Students as Game Designers: Exploring collaborative game-based learning activities in the classroom. 2018. ISBN 978-82-326-3142-1. Doktoravhandlinger ved NTNU (176).

Øygardslia, Kristine. (2018) ‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game design. Learning, Media & Technology. vol. 43 (1).

Øygardslia, Kristine. (2018) Enhancing learning practices by understanding formal and informal ways of using computer games. Barn. vol. 36 (2).

Øygardslia, Kristine; Aarsand, Pål. (2018) “Move over, I will find Jerusalem”: Artifacts in game design in classrooms. Learning, Culture and Social Interaction. vol. 19.

Øygardslia, Kristine. (2018) Stories about History: Exploring Central Elements When Students Design Game Narratives. Games and Education: Designs in and for Learning.